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Most Recent Videos

Getting Started with Wig: Part 3
In this 3rd and final part of our introduction to Wig, Aaron goes over finishing touches, import/export techniques, and preparing your groom for animation and simulation applications. For more informa

Getting Started with Wig: Part 2
In part 2 of 3, Aaron takes moves from strands to curves and clumps. For more information, visit the Wig documentation: https://docs.unity3d.com/wig-docs/manual/ 00:00 - Intro 00:18 - Create curves f

Getting Started with Wig: Part 1
In this 3-part intro series, Aaron Conover shows how to start your groom in Wig. For more information, visit the Wig documentation: https://docs.unity3d.com/wig-docs/manual/ 00:00 - Intro 00:21 - Gr

Instance item volume cache with Eddy
Christoph Springer shares how to instance and render VDB cache sequences. For more information, visit https://docs.unity.com/eddy/.

Random Instance with Eddy
Christoph Springer shares how to mix things up with Eddy. For more information, visit https://docs.unity.com/eddy/.

Intermediate smoke sparse with Eddy
Christoph Springer shares how to optimize your fluid solvers with Eddy. For more information, visit https://docs.unity.com/eddy/.

Intermediate smoke shaders with Eddy
Christoph Springer delves deeper into Eddy’s smoke shading features. For more information, visit https://docs.unity.com/eddy/.

Intermediate rasterize implicit volumes with Eddy
Christoph Springer helps users navigate the cloudy process of rasterizing implicit volumes with Eddy. For more information, visit https://docs.unity.com/eddy/.

Intermediate particles import with Eddy
Christoph Springer guides users through conversion of point clouds to volumetric representations with Eddy. For more information, visit https://docs.unity.com/eddy/.

Intermediate image field with Eddy
Christoph Springer introduces users to the E_Image node and its potential. For more information, visit https://docs.unity.com/eddy/.

Intermediate geometry import with Eddy
Christoph Springer converts a mesh to a volume in this workflow on intermediate geometry import features with Eddy. For more information, visit https://docs.unity.com/eddy/.

Intermediate combustion sparse with Eddy
Christoph Springer turns up the heat by sharing more advanced combustion features with Eddy. For more information, visit https://docs.unity.com/eddy/.

Basic volume compositing with Eddy
Christoph Springer gets users’ heads in the clouds with an introduction to volume compositing. For more information, visit https://docs.unity.com/eddy/.

Basic visualization with Eddy
Christoph Springer helps users visualize their volume components with Eddy. For more information, visit https://docs.unity.com/eddy/.

Basic Smoke with Eddy
Christoph Springer clears the fog on basic smoke features with Eddy. For more information, visit https://docs.unity.com/eddy/.

Basic rendering with Eddy
Christoph Springer gives users a frame for understanding the render workflow with Eddy. For more information, visit https://docs.unity.com/eddy/.

Basic forces with Eddy
Christoph Springer gives users some direction on using forces with Eddy. For more information, visit https://docs.unity.com/eddy/.

Basic collisions with Eddy
Christoph Springer brushes new users up on collisions with Eddy. For more information, visit https://docs.unity.com/eddy/.

Transform your work with Muse Texture | Unity AI
Tap into generative AI to create unique and high-quality textures to instantly transform your game. Now in closed beta, Muse Texture takes natural language prompts and turns them into realistic text