Unite Europe 2016 - Generating Layered Materials with Substance Painter, an artist centric approach
How can a simple layer stack in Substance Painter be automatically converted to a fully functional Unity shader? In this talk, Nicolas Wirrmann (Allegorithmic) shows a first look at one of Allegorithmic's R&D projects which demonstrates how Substance Painter can be used by artists to create complex layered shaders and materials for Unity without ever writing a line of code or dealing with a node graph. Help us caption & translate this video! http://amara.org/v/V60H/