Surface Gradient Bump Mapping for Shader Graph | Unity at GDC 2023
Surface Gradient Bump Mapping is a framework that provides a unified approach to composite any bump format (normal, height, procedural), solving a longstanding problem in computer graphics. This approach enables you to work with normals in multiple UV sets, accurate planar/triplanar projected bumps, and hex-tiled normals in Shader Graph. In the session, you can see a demo of the new workflow using an experimental package and sample assets that you can download today. Speakers: Ben Grater, Senior Technical Artist Sean Patrick Sherwin, Senior Creative Director #unity #unity3d #shadergraph