Part 4: Bandwidth optimizations and game dev processes | Unity

March 10, 2023

In the fourth and final session of our “Building a production-ready multiplayer game with Netcode for GameObjects,” we explore game dev best practices for multiplayer games: Bandwidth optimizations Debugging tools Project architecture (action system, player architecture, project, etc) Plus the future of Boss Room Helpful resources: ⭐ Learn more about Netcode for GameObjects: https://unity.com/products/netcode ⭐ Get Boss Room: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop ⭐ Explore our documentation: https://docs-multiplayer.unity3d.com/ ⭐ Join the discord: https://discord.gg/XnGEvqgySy Follow Unity on social 🐤 Twitter: https://twitter.com/poweredbyunity 👩🏻‍🏫LinkedIn: https://www.linkedin.com/company/unity/ 📸 Instagram: https://www.instagram.com/unitytechnologies/

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