Part 1: Game implementation with Boss Room | Unity
In the first session of our “Building a production-ready multiplayer game with Netcode for GameObjects,” we focus on the fundamentals: What is Netcode for GameObjects (NGO)? What is Unity Gaming Services (UGS) What is Boss Room and how do you obtain it? Basic game implementation covering State (netvar, network list) and RPCs Helpful resources: ⭐ Learn more about Netcode for GameObjects: https://unity.com/products/netcode ⭐ Get Boss Room: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop ⭐ Explore our documentation: https://docs-multiplayer.unity3d.com/ ⭐ Join the discord: https://discord.gg/XnGEvqgySy Follow Unity on social 🐤 Twitter: https://twitter.com/poweredbyunity 👩🏻🏫LinkedIn: https://www.linkedin.com/company/unity/ 📸 Instagram: https://www.instagram.com/unitytechnologies/