How to get the most out of your VFX | Unity at GDC 2023

March 31, 2023

Real-time VFX are often performance intensive, especially as your game scales. In this session, you will see how VFX Graph works, in particular the new instancing feature that enables you to create many instances of your VFX in an efficient way. Using practical examples, you will learn how to identify issues and potential bottlenecks, as well as receive general tips to improve your VFX performance and get the most out of VFX Graph. Speaker: Gabriel de la Cruz, Senior Graphics Engineer #unity #vfx #gamedev

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Solving game challenges with Shader Graph | Unity at GDC 2023
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Exploring real-time 3D career pathways with Unity  | Unity at GDC 2023
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