How to build a triggered event system | Unity at GDC 2023
In this session, you will learn how to build a triggered event system. The team will walk through an example use case of building a rewarded leaderboards system, including granting rewards, resetting leaderboards, and managing player and game data. Using Unity Gaming Services’s Cloud Code, Data Persistence, and Scheduling and Triggers, your game logic, player data, and game data will be secure through server authoritative flows to simplify iterating on and operating your game. Speakers: Ashley McKemie, Senior Product Manager Usa Vorakoondumrong, Senior Manager, Product Management #unity #gamedev #unitygamingservices