Get started with animation in Unity
Get the assets we used in the video here - POLY STYLE - Medieval Village: https://assetstore.unity.com/packages/3d/environments/fantasy/poly-style-medieval-village-159363 Hyper Casual Chests: https://assetstore.unity.com/packages/3d/props/hyper-casual-chests-211250 Magic Circle Fx Pack: https://assetstore.unity.com/packages/vfx/particles/spells/magic-circle-fx-pack-198157 Follow UnityTech on Twitch for more: https://www.twitch.tv/unity Helpful resources: ⭐ Learn more about Unity's Timeline: https://unity.com/features/timeline ⭐ Learn more about Unity's Cinemachine: https://unity.com/unity/features/editor/art-and-design/cinemachine Unity's own Nathan Thomas gets us familiar with animations in Unity by building a basic example of "looting a chest." Through this example we'll run through Unity's animation system, Unity's timeline and Cinemachine. By the end, you should be able to build your own chest unlocking animations! Timestamp: 0:00 Intro 2:48 Nathan Thomas' Personal Work 4:44 The Final Result 6:10 Starting from Scratch! 13:08 Opening the Chest 17:20 Timeline 43:12 Cinemachine and Cameras 1:03:15 Unity Recorder 1:07:15 Polishing it up Follow Unity on social Twitter: https://twitter.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/?hl=en