Solving game challenges with Shader Graph | Unity at GDC 2023

March 31, 2023

Shader Graph puts artists in direct control of the appearances of all surfaces in their game. This presentation walks you through three problem scenarios that developers may encounter during game production and shows how Shader Graph can be used to help to solve them. Explore more on Shader Graph: https://unity.com/features/shader-graph Speakers: Ben Cloward, Senior Technical Artist Tracy Chen, Technical Artist #unity #gamedev #shadergraph

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Surface Gradient Bump Mapping for Shader Graph | Unity at GDC 2023
Surface Gradient Bump Mapping for Shader Graph | Unity at GDC 2023

Surface Gradient Bump Mapping is a framework that provides a unified approach to composite any bump format ...

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How to get the most out of your VFX | Unity at GDC 2023
How to get the most out of your VFX | Unity at GDC 2023

Real-time VFX are often performance intensive, especially as your game scales. In this session, you will se...