Part 3: Making your game resilient to your players | Unity
In the third session of our “Building a production-ready multiplayer game with Netcode for GameObjects,” we cover a bit more game implementation details before diving into making your multiplayer game resilient to players. Physics interactions, objects and parenting, scenes and scene management Using UGS to take your game online with Relay and Lobby, plus how to handle things like player disconnects, late joins, and more Helpful resources: ⭐ Learn more about Netcode for GameObjects: https://unity.com/products/netcode ⭐ Learn more about Relay: https://unity.com/products/relay ⭐ Learn more about Lobby: https://unity.com/products/lobby ⭐ Get Boss Room: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop ⭐ Explore our documentation: https://docs-multiplayer.unity3d.com/ ⭐ Join the discord: https://discord.gg/XnGEvqgySy Follow Unity on social 🐤 Twitter: https://twitter.com/poweredbyunity 👩🏻🏫LinkedIn: https://www.linkedin.com/company/unity/ 📸 Instagram: https://www.instagram.com/unitytechnologies/