Making Alba: How to build a performant open-world game | Unite 2022

November 11, 2022

Go behind the scenes with the custom tools and technology ustwo Games built to develop Alba: A Wildlife Adventure. Manesh guides you through the important dos and don’ts the studio followed in order to create this open-world game that runs on low-end mobile devices. Speaker: Manesh Mistry, Lead Programmer (ustwo Games) If you're interested in joining ustwo Games: https://ustwogames.co.uk/join Timestamps 00:00 Intro 00:21 usTwo overview 01:46 Alba: A Wildlife Adventure introduction 04:33 World generation 12:10 Performance challenges 19:10 Foliage rendering 22:43 Burst and Jobs driven LOD 24:16 Hard to profile areas 26:01 Photography mechanic 27:19 Miscellaneous improvements 28:41 Custom analysis tools 31:00 Lessons learned

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