Getting Started with Wig: Part 3

September 8, 2023

In this 3rd and final part of our introduction to Wig, Aaron goes over finishing touches, import/export techniques, and preparing your groom for animation and simulation applications. For more information, visit the Wig documentation: https://docs.unity3d.com/wig-docs/manual/ 00:00 - Intro Detailing 00:06 - Reinterpolating strands 01:22 - Masking 03:28 - Wire pin 05:02 - Clone tool 06:18 - Trim tool 06:54 - Eccentricity tool Transfer groom to different model 07:30 - Transferring a groom to a different model Importing curves/grooms from other sources 08:36 - Converting native Maya curves into Wig fur node 09:14 - Import Alembic/USD directly into Wig fur node Animation/Simulation & rendering setup workflow 09:44 - Prepare groom for animation or simulation 10:58 - Render with Arnold 11:58 - Animating with strands 12:59 - Binding & deforming the strands to animation rigs or simulation 14:48 - Intersectors 12:42 - Outro

Previous Video
5 choices that put Histera on the map | Unity Gaming Services
5 choices that put Histera on the map | Unity Gaming Services

Next Video
Getting Started with Wig: Part 2
Getting Started with Wig: Part 2

In part 2 of 3, Aaron takes moves from strands to curves and clumps. For more information, visit the Wig do...