Getting Started with Wig: Part 2

September 8, 2023

In part 2 of 3, Aaron takes moves from strands to curves and clumps. For more information, visit the Wig documentation: https://docs.unity3d.com/wig-docs/manual/ 00:00 - Intro 00:18 - Create curves from strands 01:04 - Create clumps from curves - all strands Adjust clump settings 02:37 - intro 03:03 - Active ID 03:30 - Clump trim 03:59 - Clump volume 04:40 - Clump weight control 05:52 - Spline weights 06:29 - Clump twist 08:13 - Stochastic deformation 09:27 - Volume deformation 10:27 - Eccentricity 11:28 - Clump presets 12:26 - Clump sets 14:40 - Comb tool: curve sculpting on Maya curves Clump Theory 17:52 - Extra curve tools 18:27 - Clump strand-length 20:42 - Clump radius 21:51 - Clump theory 25:17 - Outro

Previous Video
Getting Started with Wig: Part 3
Getting Started with Wig: Part 3

In this 3rd and final part of our introduction to Wig, Aaron goes over finishing touches, import/export tec...

Next Video
Getting Started with Wig: Part 1
Getting Started with Wig: Part 1

In this 3-part intro series, Aaron Conover shows how to start your groom in Wig. For more information, vis...