Getting Started with Wig: Part 1
In this 3-part intro series, Aaron Conover shows how to start your groom in Wig. For more information, visit the Wig documentation: https://docs.unity3d.com/wig-docs/manual/ 00:00 - Intro 00:21 - Growth mesh/Fur geo/Scalp 00:51 - Add hair to growth mesh 01:45 - Define hairline with a paint mesh 03:48 - Bend hair to create directional flow 05:32 - Adjust hair length 07:06 - Comb strands to refine the silhouette 08:06 - Outro