Best practices for mobile UI design | Webinar
0:00 Introduction 03:05 How do you characterize good UI in games? 05:19 “Good UI means good fonts” 09:40 When do you bring in user feedback? 14:21 How many people are part of the UI design and implementation? 17:25 At what point does the design team implement UI in Unity? 23:20 In mobile UI, how do you account for multiple orientations? 28:31 What tools do you use to create and document your UI library? 33:12 Were there any Asset Store assets that were particularly useful during development? 36:17 How do you know when to finalize UI design? 39:34 Tips for designing for foldable UI 41:40 What’s your process to ensure UI rendering is as performant as it can be? 44:45 What are some mobile-specific challenges that you’ve experienced? 47:38 Can you benefit from Adaptive Performance as it relates to the UI design?