More Animation, Faster

May 7, 2020

If your animation pipeline is centered around tools such as Maya, Nuke, AfterEffects, and Premiere, chances are you don’t want to disrupt your artists to transition to real-time rendering.

Studio Gale needed to deliver 60 episodes of a new animated web series – fast – but couldn’t risk disrupting their 18-person production staff with a new workflow.

So they picked which parts of the pipeline they wanted to keep the same – and which parts to accelerate with Unity.

Read our story about the production of Tomoncar, and you’ll find out:

  • where Unity fit easily into the studio’s 3D animation pipeline without disruption
  • how much faster Studio Gale could render 4K sequences - with no render farm
  • how they achieved 10x productivity, with an in-house automation their pipeline devs created on Unity
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