Tiny Bubbles: a Unity for 2D games case study

October 10, 2019
Stu Denman, co-founder and developer at Pine Street Codeworks, explains how he used Unity to realize his vision. More info on Tiny Bubbles: https://blogs.unity3d.com/2018/04/02/tiny-bubbles-custom-soap-foam-physics-in-unity/
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Royal Blood: Unity for mobile games case study
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Members of the Gamevil team talk about the challenges of creating a AAA-quality MMO game for mobile.