From 0-50m players in 24 days: How Multiplay and Respawn scaled Apex Legends

December 3, 2019
We traveled to LA to talk with the key folks behind the launch and management of Apex Legends. Powered by Multiplay’s Hybrid Cloud, the game was able to scale to 1 million players in under 24 hours, peaking at well over 2 million concurrent users, with no downtime. With that many players desperate to play the hottest new game on the planet, how did Respawn and Multiplay ensure there were enough servers to meet demand?
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Octane 2019 for Unity: Cinematic & holographic media on the RNDR blockchain - Unity at GDC 2019
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