New Lighting Features in Unity 2021.2- Volumetric Clouds, Lens Flare and Light Anchor

August 24, 2021
Get an overview of the brand new volumetric cloud system offered by Unity’s High Definition Render Pipeline (HDRP), along with some of the alternatives available for generating beautiful skies in Unity, including HDRI distortions and Cloud Layers. You’ll learn about the brand new Lens Flare system, which works with both the Universal Render Pipeline and HDRP and lets you easily simulate the characteristics of camera lenses, and the Light Anchor component, which allows artists to drastically reduce the time needed to light characters and products.
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