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Most Recent Videos

Ultimate profiling tips roundtable
Get profiling tips from SYBO, Arm, and Unity experts. Plus, learn how to identify common performance challenges using Unity and native profiling tools.

Native CPU profiling: Tips to optimize your game performance - FRENCH
This technical webinar will be given by Anthony Rosenbaum, senior software development consultant on Unity’s professional services team, Accelerate Solutions. Anthony will walk through CPU tools, demo

Building an Arcade Racer. Part 5: Machine Learning Agents
Towards the finish line! Create a compelling experience by leveraging Unity ML-Agents to set up an intelligent training environment that teaches your cars how to drive.

Building an Arcade Racer. Part 4: Unity Particle System
Improve your game experience with Unity’s Particle System. Learn the basics and simulate simple, but highly customizable, effects in your game.

Building an Arcade Racer. Part 3: Adding Interactivity
Enhance your game's interactivity. Learn to set up the Input System to accept user input, and utilize the Unity User Interface (UI) to display information.

Building an Arcade Racer. Part 2: Physics
The race is on - explore different ways to set up your car with simple 3D physics, including functions like the Sphere Collider and the Wheel Collider.

Building an Arcade Racer. Part 1: Universal Render Pipeline (URP)
Ladies and gentlemen, start your engines! To kick off, we examine features of the Universal Render Pipeline in contrast to the Built-in Render Pipeline and explain why the former is preferable here.

Building 2D Games with Unity: Part 3 - 2D Skeletal Animation
Planning to create a 2D game? Last in a three-part series: Create smooth skeletal animation; set up a 2D character rig with bones, paint bone weights and create rig controllers.

Native CPU profiling: Tips to optimize your game performance
This technical webinar will be given by Anthony Rosenbaum, senior software development consultant on Unity’s professional services team, Accelerate Solutions. Anthony will walk through CPU tools, demo

Native CPU profiling: Tips to optimize your game performance
This technical webinar will be given by Anthony Rosenbaum, senior software development consultant on Unity’s professional services team, Accelerate Solutions. Anthony will walk through CPU tools, demo

Building 2D Games with Unity: Part 2 - Lights, Camera and Physics
Planning to create a 2D game? Second in a three-part series: Enhance your game experience with Unity's more advanced 2D features, such as 2D Lighting, 2D Physics and the 2D Cinemachine Camera.

Breakpoint 2: Create without Compromise with Unity Plastic SCM
Unity DevOps experts talk about version control for games and real-time 3D, featuring Plastic SCM.

Building 2D Games with Unity: Part 1 - The Basics
Planning to create a 2D game? First in a three-part series: Exploring Unity’s useful 2D features, such as the sprite sheet, tile maps and pixel perfect camera.

Introduction to Editor Scripting
Find out how Editor Scripting can improve efficiency and productivity through customization and extension of the Unity editor to use on your projects.

Unity Roundtable: Learn the true costs and tips for creating a game
Unity has invited experts from Unknown Worlds, Zoink, Radical Forge and Aerial_Knight to share their insight on successful game development and launch.