Building an Arcade Racer. Part 2: Physics

April 11, 2022

The race is on! 🏁

In the second part, we explore the different ways to set up your car with physics. Simulate simple 3D physics in Unity with functions such as the Sphere Collider and the Wheel Collider.

Recommended Audience: Beginners with basic Unity knowledge
Speaker(s): Teck Lee Tan - Senior Solutions Engineer, Unity

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