Vidyard - Gaming

This Stream includes all of the Gaming players

  • Zenith: The Last City3:15:45

    Zenith: The Last City

    Hear from the Ramen VR team, creators of Zenith: The Last City, a massively multiplayer world built for VR.

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  • Boyfriend Dungeon1:20:28

    Boyfriend Dungeon

    In this video, we discuss the origins and inspiration behind Boyfriend Dungeon and get a look at the workflow behind the game’s narrative.

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  • The Design of 12 Minutes3:49:11

    The Design of 12 Minutes

    We sit down to chat with Luis Antonio to talk about his mystery thriller game. We'll discuss making cinematic game experiences with actors, complex dialogue trees, logic, and more.

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  • Death’s Door by Acid Nerve1:32:25

    Death’s Door by Acid Nerve

    Get a look at the first 10 minutes of Death’s Door and the tools that helped the team at Acid Nerve ramp up to achieve the title’s unique look

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  • The Art of Outer Wilds2:34:17

    The Art of Outer Wilds

    Join Unity and Mobius Digital as we explore the solar systems of Outer Wilds one planet at a time.

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  • On-Demand: Unity Gaming Services (UGS) overview bootcamp57:43

    On-Demand: Unity Gaming Services (UGS) overview bootcamp

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  • Cosmonious High Creator Spotlight1:31:48

    Cosmonious High Creator Spotlight

    Owlchemy Labs joins us to walk through some Cosmonious High gameplay, explore its development journey, the Unity tools used for accessibility, and more.

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  • V Rising2:42:35

    V Rising

    Stunlock Studios joins us to walk through some V Rising gameplay and explore its development journey and the Unity tools used, such as DOTS and Vivox.

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  • Ultimate profiling tips roundtable58:17

    Ultimate profiling tips roundtable

    Get profiling tips from SYBO, Arm, and Unity experts. Plus, learn how to identify common performance challenges using Unity and native profiling tools.

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  • Native CPU profiling: Tips to optimize your game performance - FRENCH58:52

    Native CPU profiling: Tips to optimize your game performance - FRENCH

    This technical webinar will be given by Anthony Rosenbaum, senior software development consultant on Unity’s professional services team, Accelerate Solutions. Anthony will walk through CPU tools, demo

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  • UGS Use Cases Bootcamp13:29

    UGS Use Cases Bootcamp

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  • Bringing Gang Beasts and the beat ‘em up party to Nintendo Switch™59:24

    Bringing Gang Beasts and the beat ‘em up party to Nintendo Switch™

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  • Vidyard_Uberflip_Test0:15

    Vidyard_Uberflip_Test

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  • Building an Arcade Racer. Part 5: Machine Learning Agents1:21:34

    Building an Arcade Racer. Part 5: Machine Learning Agents

    Towards the finish line! Create a compelling experience by leveraging Unity ML-Agents to set up an intelligent training environment that teaches your cars how to drive.

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  • Video_Test_May0:08

    Video_Test_May

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  • Building an Arcade Racer. Part 4: Unity Particle System45:33

    Building an Arcade Racer. Part 4: Unity Particle System

    Improve your game experience with Unity’s Particle System. Learn the basics and simulate simple, but highly customizable, effects in your game.

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  • Building an Arcade Racer. Part 3: Adding Interactivity1:13:56

    Building an Arcade Racer. Part 3: Adding Interactivity

    Enhance your game's interactivity. Learn to set up the Input System to accept user input, and utilize the Unity User Interface (UI) to display information.

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  • Building an Arcade Racer. Part 2: Physics1:06:13

    Building an Arcade Racer. Part 2: Physics

    The race is on - explore different ways to set up your car with simple 3D physics, including functions like the Sphere Collider and the Wheel Collider.

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  • Building an Arcade Racer. Part 1: Universal Render Pipeline (URP)1:20:49

    Building an Arcade Racer. Part 1: Universal Render Pipeline (URP)

    Ladies and gentlemen, start your engines! To kick off, we examine features of the Universal Render Pipeline in contrast to the Built-in Render Pipeline and explain why the former is preferable here.

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  • Building 2D Games with Unity: Part 3 - 2D Skeletal Animation59:09

    Building 2D Games with Unity: Part 3 - 2D Skeletal Animation

    Planning to create a 2D game? Last in a three-part series: Create smooth skeletal animation; set up a 2D character rig with bones, paint bone weights and create rig controllers.

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