Learn how the High Definition Render Pipeline (HDRP) can help you achieve beautiful real-time lighting solu...
Most Recent Videos
Post-processing helps define the mood of a film through its color palette. This session shows you how to set up and create post-processing profiles and the difference between local and global profiles
Creators of film, TV, and animation – you need specialized tools to tell your stories. Sequences is a new workflow tool to keep your movie’s editorial content organized, collaborative, and flexible.
This session covers Unity’s VFX Graph. Learn how to author configurable, reusable next-generation effects, simple or complex, without having to write any code.
Learn how the High Definition Render Pipeline (HDRP) can help you achieve beautiful real-time lighting solutions in Unity, and get concrete advice and tips that you can bring to your own projects.
The cinematographer uses color, light and shadow to determine a film’s visual mood. This session explores different types of light and their specific use cases.
Learn about Cinemachine. Experiment with dollies, tracking, camera shake and post-FX in real-time.
Heart of a Tower is the working title of Yourland – a children’s animation film and Cartoon Movie 2021 selection with a storyline that explores a young boy’s accidental journey into a fantasy world –
Once considered nothing more than science fiction, the discussion of spatial computing becoming ubiquitous in our lives is livelier than ever before. Join Unity’s Timoni West as they share their thoug
Technology innovations are blurring the boundary between the physical and digital realms, in ways previously only imagined for some distant future. Some creative businesses are ahead of the curve, fin
New Cinematics tools in Unity make the creation of animated content a first-class experience within the Unity Editor. Unity animation specialist Ben Radcliffe unveils these new tools that enable creat
Learn how the future of filmmaking and virtual production has expanded with real-time 3D.
Pure Imagination Studios will show you how to rapidly produce broadcast quality animation that is based on some of the biggest IP in the world with talent on multiple continents
This session demonstrates how to animate physical cameras using the Timeline, then how to sequence, edit, and blend shots together to define the cut.
This session covers the Animation Rigging package, higher detail rigging for skeletal deformation and physics-based constraints for dynamic secondary motion on character rigs.
This session explores how to bring your characters and worlds to life by creating keyframe basic animation in the Animation window.
Connect Middle East and Africa game developers with industry professionals to share information and provide insights into the resources available to Unity developers.
Read this paper to learn: The cost and complexity challenges of delivering omnichannel marketing experiences, including product configurators How marketing and advertising in 3D drives deeper engage