Unity Asset Workflows for Film and Animation Pipelines

May 20, 2021

The use of Unity in film and animation pipelines is still a growing area, and the best way to get started isn’t often clear to new users. This session covers the necessary methods and steps for getting data from external content sources into and out of Unity, with a focus on industry standard technologies and applications, such as Universal Scene Description (USD) and Alembic.

Download the free assets in the Asset Store

*Note: This link will redirect you to the Unity asset store where you may download the Realtime rascals directly.

Your feedback is incredibly important to us. We want to know what worked for you and where we can improve to ensure you have the best possible experience in the future. With that in mind, please take less than 5 minutes to fill out this survey:

Take the survey here!

 

Guest speaker

Chris Redmann Solutions Engineer, Unity

Chris is head of the Media & Entertainment Solution Engineering team at Unity, focused on optimizing pipelines between Unity and the Media and Entertainment world. Previously, he worked in the visual effects and feature animation industries at Tippett Studio and DreamWorks Animation, holding roles as Pipeline Engineer, Technical Director and FX Artist.

 

Previous Video
Unity for Animation Sizzle Reel
Unity for Animation Sizzle Reel

We believe the world is a better place with more creators in it. Discover how Unity creators have kept the ...

Next Video
Road to Real-time: Environments
Road to Real-time: Environments

Learn to block out environments and create worlds that will immerse your audience.