Vidyard - M&E
This Stream includes all of the M&E players
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1:09:20
Road to Real-time: Audio
You can create the soundscape using audio libraries, create sounds from scratch, or record real-world sounds to use. This session covers how you can use both audio sources and spatial audio.
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1:20:11
Road to Real-time: Virtual Production for Animated Storytelling
This session offers an overview of the virtual production process and the technologies required to take advantage of this production model.
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1:25:13
Road to Real-time: Post-processing
Post-processing helps define the mood of a film through its color palette. This session shows you how to set up and create post-processing profiles and the difference between local and global profiles
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1:28:17
Road to Real-time: Introduction to Sequences
Creators of film, TV, and animation – you need specialized tools to tell your stories. Sequences is a new workflow tool to keep your movie’s editorial content organized, collaborative, and flexible.
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1:22:43
Road to Real-time: VFX Graph
This session covers Unity’s VFX Graph. Learn how to author configurable, reusable next-generation effects, simple or complex, without having to write any code.
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1:18:57
HDRP for Animated Storytelling
Learn how the High Definition Render Pipeline (HDRP) can help you achieve beautiful real-time lighting solutions in Unity, and get concrete advice and tips that you can bring to your own projects.
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0:52
AR Reel – Unite Copenhagen
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1:26:40
Road to Real-time: Lighting
The cinematographer uses color, light and shadow to determine a film’s visual mood. This session explores different types of light and their specific use cases.
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4:33
Cameras and character development for high-end-animation
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5:16
Creating beautiful environments for better storytelling - in real-time
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4:45
Achieving high-fidelity animation projects in real-time
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1:27:39
Cinemachine: Real-time virtual cameras for animated storytelling
Learn about Cinemachine. Experiment with dollies, tracking, camera shake and post-FX in real-time.
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40:29
Using real-time animation to make a feature-length film
Heart of a Tower is the working title of Yourland – a children’s animation film and Cartoon Movie 2021 selection with a storyline that explores a young boy’s accidental journey into a fantasy world –
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19:24
Omni, Meta, Uni, and All the Other Verses You Care About
Once considered nothing more than science fiction, the discussion of spatial computing becoming ubiquitous in our lives is livelier than ever before. Join Unity’s Timoni West as they share their thoug
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32:56
Digital Creation in the Physical World
Technology innovations are blurring the boundary between the physical and digital realms, in ways previously only imagined for some distant future. Some creative businesses are ahead of the curve, fin
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33:56
It’s Showtime! New Tools for Cinematic Creators
New Cinematics tools in Unity make the creation of animated content a first-class experience within the Unity Editor. Unity animation specialist Ben Radcliffe unveils these new tools that enable creat
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28:06
The Journey to Real-time Filmmaking- VRFX Realtime Studios, MiddleVR and Unity
Learn how the future of filmmaking and virtual production has expanded with real-time 3D.
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20:58
Everything is Awesome, everything is cool when you work in Unity…
Pure Imagination Studios will show you how to rapidly produce broadcast quality animation that is based on some of the biggest IP in the world with talent on multiple continents
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1:28:01
Road to Real-Time: Layout
This session demonstrates how to animate physical cameras using the Timeline, then how to sequence, edit, and blend shots together to define the cut.
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1:24:24
Animation Rigging for Animated Storytelling
This session covers the Animation Rigging package, higher detail rigging for skeletal deformation and physics-based constraints for dynamic secondary motion on character rigs.
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