Eclipse: Unity for mobile games case study

October 10, 2019
Jonathan Hawkins, founder and creative director at White Elk, talks about how Unity enabled him to explore the world of developing for mobile VR on his own.
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Flipping Death: Unity for 2D games case study
Flipping Death: Unity for 2D games case study

Rasmus Jarl, a developer at Zoink Games, talks about the unique blend of 2D and 3D graphics in Flipping Death.

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Children of Morta: a Unity for 2D games case study
Children of Morta: a Unity for 2D games case study

Jakobsen Locke (former Beck), narrative designer at Dead Mage, describes how custom tools in Unity helped t...