Demolition Derby: Unity for mobile games case study

October 2, 2019
Steven Derks, CTO at Destruction Crew talks about how multiplayer functionality, continuous updates, and the Unity community helped them raise the bar for their Demolition Derby mobile game.
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Unity for mobile VR
Unity for mobile VR

Graphics from Eclipse: Edge of Light by White Elk Studio

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Dead Mage’s custom asset-management tool in Unity
Dead Mage’s custom asset-management tool in Unity

Dead Mage developed this tool to reduce the load time of procedurally generated scenes in Children of Morta.