Most Recent Videos
Curious why global industries are embracing technology forged in gaming? Check out a commissioned study on real-time 3D adoption, which was conducted by Forrester Consulting on behalf of Unity and pub
Get a first look at Unity’s new Immersive Collaboration Toolkit, which provides building blocks needed to develop design review experiences within Unity for VR devices.
From product design and manufacturing to equipment training and maintenance, and all the way through to the customer experience, companies in the industrial sector are leveraging AR and VR throughout
Embedding XR & real-time 3D in the digital marketing strategies of automotive leaders
Real-time 3D rendering is transforming the way we develop, manufacture and market products. See how Light & Shadows partners with Unity to deliver real-time 3D results in this interactive presentation
Take a look at Physically Based Rendering (PBR) materials, with a focus on how to use Substance to create procedural and/or scan-based materials. Dive into the full customer workflow from scanning to
One of the biggest pain points for Autonomous Vehicle Simulation is generation of content: the assets that create the environments that set the stage for simulation. Those simulations are extensively
This advanced presentation will focus on the exciting uses for high-resolution BIM data and provide an in-depth look at importing into Unity with a PiXYZ plugin for AEC (architecture, engineering, and
Watch our first webinar to see how today’s best-in-class CAD-import solution and real-time rendering tools can quickly bring great ideas and products to life.
Get insights into Lightshape's pioneering projects, "Porsche VR Experience" and "Audi's Engineering Holodeck." Together with ""Hochschule Furtwangen,"" the company is also currently hosting what is mo
Gain insights into automotive industry trends, and how you can use Unity's evolving platform to tackle challenges that are emerging as a result of these trends. Learn how Unity will deliver new capabi
Gain insight from the team lead for human-computer interfaces at Audi Production. Topics include how Audi is using XR to develop, build and sell its cars, the five human desires you need to consider w
How can a simple layer stack in Substance Painter be automatically converted to a fully functional Unity shader? In this talk, Nicolas Wirrmann (Allegorithmic) shows a first look at one of Allegorithm
Take a look at how Mixed Reality is turning science-fiction movie technology into reality, and how it's changing how users interact with computers in todays workplace. This talk walks through some of