Substance PBR materials workflow for real-time rendering - Unite LA | AutoTech Summit

March 13, 2019
Dive into the Automotive selection available in Substance Source, showcasing how these materials are created using either a scan-based approach or full procedural workflow. Speaker: Jeremie Noguer (Allegorithmic) Slides: https://www.slideshare.net/unity3d/substance-pbr-materials-workflow-for-realtime-rendering-unite-la Learn more about Unity for Automotive: https://unity.com/solutions/automotive-transportation
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