In our latest Road to the Metaverse workshop session, Build a Microsoft HoloLens experience for training in AR, senior technical specialists Ben Radcliffe and Jerome Maurey-Delaunay teach you how to create a guided maintenance experience for HoloLens using the Microsoft Mixed Reality Toolkit (MRTK).
Here’s a sneak peek of what you can expect:
Creating object interactions in AR
Introduction to HoloLens and MRTK
Building interactive user interfaces
Importing and displaying multimedia information
Enjoyed the workshop? Help us improve future sessions with this quick survey.
Ben works with Unity’s creator communities to advance the art and science of storytelling and digital transformation through the use of real-time 3D technology. He has over 20 years of experience creating location-based entertainment, animation, and visual effects for companies such as Disney, Lucasfilm, and Industrial Light & Magic, as well as transportation design and visualization for Gulfstream and Bombardier.
Jerome acts as an ambassador for Unity’s growth into new industries, specifically automotive, transportation and manufacturing. He has two decades of experience building interactive user experiences across web, extended reality (XR), installations, mobile and embedded devices for brands such as Tata, Airbus, and Panasonic Avionics, as well as architectural visualization apps for Herzog & de Meuron and Zaha Hadid Architects.
Drew Domokos MC - Host and Unity Advocate, Unity
Drew is a Unity ambassador showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food ATG (now Unity Accelerate Solutions), Drew has presented to prospective customers across multiple industries and has spoken at a variety of key industry events. He is a key player in telling the Unity story.
Previous Article
Metaverse Minute: Building the industrial metaverse with the Partner Advisor team
The Unity Partner Advisor team shares highlights from the holiday season to help spark new creative possibi...
Next Article
SpeedTree 2022: A year of artwork in review
After its first full year as a Unity tool, look back at what 2022 had in store for SpeedTree, including ins...
Game your way to a lifetime of career opportunities
Unity’s Jessica Lindl shares background on the changing landscape for modern education and how Unity works with schools to build inclusive programs that incorporate future-ready skills into...
Unity’s Sébastien L'Heureux shares more about the new Data Modes pattern so developers can make the most of Editor workflows specific to projects using ECS for Unity.
Bringing the social experience to your games: Introducing Friends and Leaderboards
Announcing two new Social solutions within Unity Gaming Services, Friends & Leaderboards, to help devs add a new layer of social experience to their games.
Explore AR creation with the latest Unity Learn Pathway
The new Mobile AR Development Pathway is now live on Unity Learn and ready to take you on an exciting journey into the world of augmented reality (AR).
There are two main strategies to scale your Apple Search Ads campaigns: optimizing keywords and optimizing product pages. By knowing how to optimize both sides together, you can scale up efficiently.
Developing for blindness and low vision in VR with Cosmonious High
In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).
Improving job system performance scaling in 2022.2 – part 2: Overhead
In the second installment of this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead from Unity’s former job system and how the engineering team has addressed this...
Eyes, hands, simulation, and samples: What’s new in Unity XR Interaction Toolkit 2.3
XRI 2.3 offers full support for hand interaction, poking, eye gaze, and audiovisual affordances, as well as improved two-handed interaction and a fully revamped device simulator to help test your...
AAA vets share advice on setting up a scalable DevOps toolchain
Learn how Monster Closet Games maximizes efficiency with engine-agnostic DevOps solutions and automations, including Unity Version Control and Backtrace.
Meet Veena Somareddy, the woman using Unity to change therapy through VR
In honor of International Women’s Day 2023, get to know Veena Somareddy, founder and CEO of Neuro Rehab VR. Somareddy has made it a professional mission to provide hope, through XR therapy, to...
Luc Barthelet, CTO, on why passion for games and continued learning are key to the next phase of Unity tech
Newly appointed CTO of Unity, Luc Barthelet, has had a long career in games. From software development startups in gaming and robotics to more than 20 years with Electronic Arts, Luc knows a thing...
Wherever you are in the game development lifecycle, the Unity platform is here to help you do more. Find out key ways our team is bringing you to the forefront at GDC 2023, March 20–24.
How Unity earned the title of world's most innovative AR/VR company
Unity has been named to Fast Company’s prestigious annual list of the World’s Most Innovative Companies for 2023 – taking the top spot in the Augmented Reality/Virtual Reality category. Discover...
Building communication into the heart of a puzzle game
Mairi Nolan, lead game designer at Eleven Puzzles, shares the importance of verbal interaction and how the team built communication into the studio’s latest release Unsolved Case.
The Ziva team is always striving to provide better performance, and – with this update to 2.1 – has improved the quality of the simulations as well as general ease of use for this Unity tool.
Improving job system performance scaling in 2022.2 – part 1: Background and API
In this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead users had with Unity’s former job system and how the engineering team has addressed this in the 2022.2...