Road to the Metaverse - Workshop 4: How to bring your real-time 3D digital twin data into Unity

In our latest Road to the Metaverse workshop session, How to bring your real-time 3D digital twin data into Unity, senior technical specialists Ben Radcliffe and Jerome Maurey-Delaunay show you how to integrate data sources, including external sensors, Internet of Things (IoT) data and cloud-based digital twin APIs, to visualize right-time data.

Here’s a sneak peek of what you can expect:

  • Integrating a cloud-based API
  • Connecting to a remote sensor and visualizing its data in real-time
  • An overview of the platforms and integrations available
  • Intro to visual scripting
  • Creating an industrial machinery virtual showroom

Enjoyed the workshop? Help us improve future sessions with this quick survey.

Want to learn more about the metaverse? Check out Unity’s on-demand professional training or connect with a Unity expert for a personal demo and to get your questions answered. 
 

Speaker bios:
Ben Radcliffe Senior Technical Specialist, Unity

Ben works with Unity’s creator communities to advance the art and science of storytelling and digital transformation through the use of real-time 3D technology. He has over 20 years of experience creating location-based entertainment, animation, and visual effects for companies such as Disney, Lucasfilm, and Industrial Light & Magic, as well as transportation design and visualization for Gulfstream and Bombardier.

Jerome Maurey-Delaunay Senior Technical Specialist, Unity

Jerome acts as an ambassador for Unity’s growth into new industries, specifically automotive, transportation and manufacturing. He has two decades of experience building interactive user experiences across web, extended reality (XR), installations, mobile and embedded devices for brands such as Tata, Airbus, and Panasonic Avionics, as well as architectural visualization apps for Herzog & de Meuron and Zaha Hadid Architects.

Drew Domokos Host and Unity Advocate, Unity

Drew is a Unity ambassador showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food ATG (now Unity Accelerate Solutions), where he presented to prospective customers across multiple industries and spoke at a variety of key industry events, Drew is a key player in telling the Unity story.

Previous Article
Vivox: Bringing player comms to everyone, everywhere
Vivox: Bringing player comms to everyone, everywhere

Vivox, the leading player comms solution for games, now offers self-serve functionality and new, mobile-opt...

Next Article
A visual symphony made with Unity
A visual symphony made with Unity

Take a deeper look at how visual artist Deborah Johnson harnesses Unity to build distinctive visual worlds ...