In our latest Road to the Metaverse workshop session, How to bring your real-time 3D digital twin data into Unity, senior technical specialists Ben Radcliffe and Jerome Maurey-Delaunay show you how to integrate data sources, including external sensors, Internet of Things (IoT) data and cloud-based digital twin APIs, to visualize right-time data.
Here’s a sneak peek of what you can expect:
Integrating a cloud-based API
Connecting to a remote sensor and visualizing its data in real-time
An overview of the platforms and integrations available
Intro to visual scripting
Creating an industrial machinery virtual showroom
Enjoyed the workshop? Help us improve future sessions with this quick survey.
Ben works with Unity’s creator communities to advance the art and science of storytelling and digital transformation through the use of real-time 3D technology. He has over 20 years of experience creating location-based entertainment, animation, and visual effects for companies such as Disney, Lucasfilm, and Industrial Light & Magic, as well as transportation design and visualization for Gulfstream and Bombardier.
Jerome acts as an ambassador for Unity’s growth into new industries, specifically automotive, transportation and manufacturing. He has two decades of experience building interactive user experiences across web, extended reality (XR), installations, mobile and embedded devices for brands such as Tata, Airbus, and Panasonic Avionics, as well as architectural visualization apps for Herzog & de Meuron and Zaha Hadid Architects.
Drew DomokosHost and Unity Advocate, Unity
Drew is a Unity ambassador showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food ATG (now Unity Accelerate Solutions), where he presented to prospective customers across multiple industries and spoke at a variety of key industry events, Drew is a key player in telling the Unity story.
Previous Article
Vivox: Bringing player comms to everyone, everywhere
Vivox, the leading player comms solution for games, now offers self-serve functionality and new, mobile-opt...
Next Article
A visual symphony made with Unity
Take a deeper look at how visual artist Deborah Johnson harnesses Unity to build distinctive visual worlds ...
In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at...
How Louisiana is training real-time 3D educators with help from Unity
Unity teamed up with Louisiana Economic Development to boost the availability and quality of real-time 3D education across the state. Learn how educators are now receiving the training they need...
How Rubber Duck Games developed a boss fight in Evil Wizard
In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the...
High dynamic range (HDR) displays are increasingly available and capable of reproducing images with higher peak brightness and a wider color gamut for better contrast and color saturation. The...
Find out how Unity Wētā Tools is transforming workflows for artists
Unity Wētā Tools bring together award-winning solutions from Wētā Digital, Ziva, SpeedTree, and Unity for character, environment, and compositing. Discover how this product suite can transform...
Drive player engagement with blockbuster performances: Introducing Ziva Real-Time
Ziva Real-Time helps character artists create high-quality real-time character performances for games, animation, and film by accelerating the training of character rigs. Characters and creatures...
How to make nature shaders with Shader Graph in 2022 LTS
Shader Graph is a node-based shader editor that can be used with URP, HDRP, and Built-In Render Pipeline. Here’s how to can use Shader Graph to create natural elements in 2022 LTS.
Crafting the stunning scenarios in Warhammer 40,000: Warpforge
Warhammer 40,000: Warpforge is an upcoming collectible card game for Steam, iOS, and Android. Discover how the Everguild team leveraged the best elements from earlier games and elevated them for...
Welcome to Megacity: Our competitive-action multiplayer sample
Check out Unity’s new, third-person multiplayer action sample that supports 64+ players and learn more about building ambitious games using ECS for Unity and Unity Gaming Services.
More capabilities to make your multiplayer game even better
A year after launching a self-serve experience for Game Server Hosting (Multiplay) and Matchmaker, discover the latest tools and features to help you build and run better multiplayer games.
Technical art behind the raging color of I See Red
In this guest post, Whiteboard Games details the history of the studio’s first commercial release and shares the technical thinking that went into the game’s unique approach to color.