In this follow-up Q&A to Unity’s August roundtable on indie gamedev innovation, Yves Hohler (Broken Arms Games) and Réjon Taylor-Foster (Soft Not Weak) discuss the business of being an indie.
Synthetic data in Unity now includes synthetic humans and homes in this major release of our open-source, c...
Most Recent Articles
Robbie Coey, founder and director of Holomoon Games, sits down with our team to share the story of how Unity Learn helped him achieve career goals.
Discover what’s inside the new Memory Profiler 1.0.0, which delivers improvements to the profiling suite, offers a more complete view of memory usage, and makes it easier to optimize performance...
Unity is here to help you get your Global Game Jam 2023 project made – and whatever comes next.
From bringing products out of beta in June to releasing new and updated game samples, Unity Gaming Services made big strides in 2022. Read the blog to learn more.
Unity announces that it is renewing and expanding its partnership with Google to support studios in the development and growth of live games.
Discover a typical day in the life of a tech industry global benefits specialist and what makes that unique at Unity.
LiveWire, an EV motorcycle company, debuted on the New York Stock Exchange (NYSE) in September and used Unity Interactive Streaming tools to do so. Learn more about the event.
With the 2022.2 Tech Stream, Unity has introduced an end-to-end workflow that allows realistic real-time rendering of smoke from baked simulations and scales on all platforms. In this blog, get a...
The Unity Partner Advisor team shares highlights from the holiday season to help spark new creative possibilities for your next project. Enjoy 2022's #12daysofUnity.
Join us for our latest workshop series, Road to the Metaverse, where you’ll learn about real-time 3D technology and how to equip yourself with the Unity tools you need to build metaverse experiences.
After its first full year as a Unity tool, look back at what 2022 had in store for SpeedTree, including inspiring user work, exceptional additions to its asset library, and features released.
Kent-Erik Hagman, associate design director at Second Dinner, goes behind the scenes on making MARVEL SNAP’s new Battle Mode.
What is a cozy game? Find out in this story from the Unity Blog, which also offers resources from the Unity Asset Store to help you create your own cozy game.
Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from December 2022.
Have a Unity-centered New Year’s resolution? We’ve curated seven resources to help you conquer new skills or improve upon existing ones in 2023.
Kaylynn Castleman, of Unity’s Diversity Recruiting team, shares a recap of her team’s experiences at various conferences in 2022.
A selection of top tips from all five developer takeovers on Twitter in 2022, featuring everything from visual effects (VFX) to general Editor advice.
As the holiday season slows, relax and reflect with the soothing landscapes of Doug Campbell, made using SpeedTree and worldbuilding application NDunes.
Find out how Unity has addressed user feedback on project build times and shader memory usage via improvements to its Shader System. This blog also provides info on shader variant compilation and...
It can be hard for us – let alone all of you – to keep up with everything that the Unity community is creating at any given moment. Sit back, relax, and enjoy this roundup of highlights of Made...