Material Variants: The solution for managing complex material libraries

August 3, 2022 Mathieu Muller,Val Grimm,Adrien de Tocqueville

Ever wanted to automatically apply changes from one material to multiple others? Or to reuse a Base Material for local tweaks? In Unity 2022.1, we’re introducing a concept similar to Prefabs, compatible with all render pipelines, to manage Material Variants in the Editor.

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