Improving job system performance scaling in 2022.2 – part 2: Overhead

March 14, 2023 Kevin MacAulay Vacheresse

In the second installment of this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead from Unity’s former job system and how the engineering team has addressed this in the 2022.2 Tech Stream release. With part two, discover the latest changes made to the job system to reduce overhead and improve performance scaling.

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