Changemakers Showcase: Interviewing Felix Bohatsch of Gibbon: Beyond the Trees

August 5, 2022 Social Impact Team

We spoke with Felix Bohatsch, Game Director of Gibbon: Beyond the Trees to learn more about how he came up with the idea for this Apple Design Award-winning game, and his motivation for raising awareness of gibbon poaching and rainforest destruction.

Previous Article
‘Screens are the new horsepower’: Leading luxury auto brand innovates with Unity
‘Screens are the new horsepower’: Leading luxury auto brand innovates with Unity

Unity is partnering with Mercedes-Benz AG to power the infotainment domain of its new operating system, whi...

Next Article
Diversity, interactivity, accessibility: How three studios approach impactful game design
Diversity, interactivity, accessibility: How three studios approach impactful game design

Soft Not Weak, Kitfox Games, and Tribe Games share how they create meaningful experiences that resonate wit...