Find out what’s new for the Addressable Asset System
The Addressable Asset System allows you to safely and efficiently manage the content of complex Unity projects. Discover how the Synchronous Addressables API can make switching your project to...
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Bursting into 2021 with Burst 1.5
Our High Performance C# (HPC#) compiler technology, Burst, just keeps getting better. That’s why we want to unpack some major improvements made in the most recent version, Burst 1.5. In this post,...
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It’s time to sprint into Spring with the Asset Store
Sprint into Spring Sale 2021 Now through April 30, save 50% on over 500 bestselling assets on the Asset Store and propel your spring projects through the summer. Plus, check out new 24-hour Daily...
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How indie studio VRFX uses Unity and ArtEngine for real-time filmmaking
Want to know how to use Unity for virtual production and real-time iteration? Read on to discover how this innovative studio helped its clients stay on time and on budget while fine-tuning...
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Boosting computer vision performance with synthetic data
You need a lot of data to train a computer vision model to effectively interpret its surroundings, which can strain resources. Read this guest post to discover how Neural Pocket, an AI solution...
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Fewer risks, safer workers with VR
How Skanska boosted its construction-site safety through Unity-based VR, created by OutHere
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How real-time 3D is driving change across industries
Real-time 3D is changing everything, in much deeper ways than most people realize. Forged in gaming, this technology continues to transform the way games are created, operated and monetized.
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Enter the Boss Room: our new multiplayer sample game
Explore Unity’s new, experimental netcode library and the underlying patterns of a multiplayer game in our small scale cooperative RPG, Boss Room Creating multiplayer games is not easy, and it’s...
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Neural Pocket: Boosting computer vision performance with synthetic data
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Creating Lovecraft Country: Sanctum – a chat with The Mill
If you’re a fan of science fiction stories and old-style pulp magazines, you might have sat transfixed in front of Lovecraft Country on HBO during the pandemic isolation and cultural upheaval of...
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Tales from the optimization trenches: Saving memory with Addressables
Efficient streaming of assets in and out of memory is a key element of any quality game. As a consultant on our Professional Services team, I’ve been striving to improve the performance of many...
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Build stunning mobile games that run smoothly with Adaptive Performance
Learn how to use Adaptive Performance to tune your mobile game – balancing frame rates and graphics. Get the latest details about updates to Adaptive Performance’s device simulator, samples and...
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Retention: Ideas and solutions to keep players coming back to your game
Findings In the Unity 2021 Gaming Report show engagement levels for games on all platforms rose during 2020. Understandably, with COVID-19 resulting in lockdowns and therefore more indoor and...
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Real-time 101: explore the end-to-end animation process in Unity
What happens when you take a badger, a bullfrog, a bunny, and a bear, and bring them together in a Unity scene? Pretty much anything you want, if you learn a few things about real-time animation....
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Zutari uses Unity to design renewable energy sites for a more sustainable future
See how Zutari, a South African engineering consultancy, is using Unity’s real-time 3D development platform to automate large-scale solar photovoltaics (PV) projects to reduce the time required to...
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Building and running massive online interactive live events
We’ve partnered with Genvid, creators of a toolset allowing you to create richly interactive livestreams, turning your viewers into participants with influence over the content being streamed. On...
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Mapping what’s next for in-car navigation experiences
We’re teaming up with HERE Technologies, the world’s leading location platform that collects data from over 100,000 sources and powers maps in over 150 million vehicles, to reimagine in-car...
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Unity 2020 LTS and Unity 2021.1 Tech Stream are now available
We know that creators work differently. That’s why we offer two release versions, Tech Stream and Long-Term Support (LTS), so you can choose the solution that better fits your needs. The Tech...
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Publisher sale highlight: Show off your game’s true colors with assets from Kronnect
Make your game pop with 50% off Kronnect’s stunning visual effects and Editor extensions Whether you’re feeling inspired, looking for inspiration, or caught somewhere in between, there’s no better...
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A new Package Manager experience in Unity 2021.1
The Package Manager is a modular system and API designed to speed up your workflows and optimize the size of your runtime by offering Unity-developed features as optional packages. This move away...
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