Unity Technologies Blog

A glimpse inside Unity Technologies...

  • An open letter to our community

    An open letter to our community

    An open letter from Marc Whitten to the Unity community in September 2023. 

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  • Unity plan pricing and packaging updates

    Unity plan pricing and packaging updates

    In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at...

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  • Made with Unity August 2023 roundup: Sea of Stars skyrockets, Phasmophobia spikes, and awards are in the air

    Made with Unity August 2023 roundup: Sea of Stars skyrockets, Phasmophobia spikes, and awards are in the air

    Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from August 2023.

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  • It takes a village: The path to a global creative workforce

    It takes a village: The path to a global creative workforce

    See how Unity is tackling the challenge of preparing future generations by helping to bridge the gap between education and the workforce.

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  • 4 ways to use Muse Chat in your workflow

    4 ways to use Muse Chat in your workflow

    Discover top ways closed beta users have started to rely on Muse Chat, a Unity AI tool, to help improve development workflows in their projects.

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  • How Louisiana is training real-time 3D educators with help from Unity

    How Louisiana is training real-time 3D educators with help from Unity

    Unity teamed up with Louisiana Economic Development to boost the availability and quality of real-time 3D education across the state. Learn how educators are now receiving the training they need...

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  • How creators launch and scale multiplayer games with Unity

    How creators launch and scale multiplayer games with Unity

    See how teams at Innersloth, Respawn Entertainment, and more scaled their games with Unity Game Server Hosting to save time and money.

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  • Unity 2023.3 coming April 2024 with updates for graphics and performance

    Unity 2023.3 coming April 2024 with updates for graphics and performance

    Find out how Unity is changing its engine development methodologies to provide you with the most stable builds.

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  • How Rubber Duck Games developed a boss fight in Evil Wizard

    How Rubber Duck Games developed a boss fight in Evil Wizard

    In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the...

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  • Cross-platform HDR display support in Unity 2023

    Cross-platform HDR display support in Unity 2023

    High dynamic range (HDR) displays are increasingly available and capable of reproducing images with higher peak brightness and a wider color gamut for better contrast and color saturation. The...

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  • Find out how Unity Wētā Tools is transforming workflows for artists

    Find out how Unity Wētā Tools is transforming workflows for artists

    Unity Wētā Tools bring together award-winning solutions from Wētā Digital, Ziva, SpeedTree, and Unity for character, environment, and compositing. Discover how this product suite can transform...

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  • Made with Unity July 2023 roundup: Dave the Diver, Football Manager, and other games on top

    Made with Unity July 2023 roundup: Dave the Diver, Football Manager, and other games on top

    Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from July 2023.

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  • Drive player engagement with blockbuster performances: Introducing Ziva Real-Time

    Drive player engagement with blockbuster performances: Introducing Ziva Real-Time

    Ziva Real-Time helps character artists create high-quality real-time character performances for games, animation, and film by accelerating the training of character rigs. Characters and creatures...

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  • Automate facial rigging with cloud-based machine learning in Ziva Face Trainer

    Automate facial rigging with cloud-based machine learning in Ziva Face Trainer

    Discover Ziva Face Trainer's automatic facial rigging capabilities using cloud-based machine learning.

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  • How to make nature shaders with Shader Graph in 2022 LTS

    How to make nature shaders with Shader Graph in 2022 LTS

    Shader Graph is a node-based shader editor that can be used with URP, HDRP, and Built-In Render Pipeline. Here’s how to can use Shader Graph to create natural elements in 2022 LTS.  

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  • Crafting the stunning scenarios in Warhammer 40,000: Warpforge

    Crafting the stunning scenarios in Warhammer 40,000: Warpforge

    Warhammer 40,000: Warpforge is an upcoming collectible card game for Steam, iOS, and Android. Discover how the Everguild team leveraged the best elements from earlier games and elevated them for...

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  • Welcome to Megacity: Our competitive-action multiplayer sample

    Welcome to Megacity: Our competitive-action multiplayer sample

    Check out Unity’s new, third-person multiplayer action sample that supports 64+ players and learn more about building ambitious games using ECS for Unity and Unity Gaming Services.

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  • More capabilities to make your multiplayer game even better

    More capabilities to make your multiplayer game even better

    A year after launching a self-serve experience for Game Server Hosting (Multiplay) and Matchmaker, discover the latest tools and features to help you build and run better multiplayer games.

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  • Unite 2023: How to participate and what to expect

    Unite 2023: How to participate and what to expect

    Learn more about the upcoming Unite 2023 event and what attendees can expect in November.

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  • Technical art behind the raging color of I See Red

    Technical art behind the raging color of I See Red

    In this guest post, Whiteboard Games details the history of the studio’s first commercial release and shares the technical thinking that went into the game’s unique approach to color.

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