Unity Technologies Blog

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  • Game your way to a lifetime of career opportunities

    Game your way to a lifetime of career opportunities

    Unity’s Jessica Lindl shares background on the changing landscape for modern education and how Unity works with schools to build inclusive programs that incorporate future-ready skills into...

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  • Runtime authoring in projects using ECS for Unity

    Runtime authoring in projects using ECS for Unity

    Unity’s Sébastien L'Heureux shares more about the new Data Modes pattern so developers can make the most of Editor workflows specific to projects using ECS for Unity.

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  • Bringing the social experience to your games: Introducing Friends and Leaderboards

    Bringing the social experience to your games: Introducing Friends and Leaderboards

    Announcing two new Social solutions within Unity Gaming Services, Friends & Leaderboards, to help devs add a new layer of social experience to their games.

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  • Explore AR creation with the latest Unity Learn Pathway

    Explore AR creation with the latest Unity Learn Pathway

    The new Mobile AR Development Pathway is now live on Unity Learn and ready to take you on an exciting journey into the world of augmented reality (AR).

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  • How to scale your Apple Search Ads campaigns

    How to scale your Apple Search Ads campaigns

    There are two main strategies to scale your Apple Search Ads campaigns: optimizing keywords and optimizing product pages. By knowing how to optimize both sides together, you can scale up efficiently.

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  • Developing for blindness and low vision in VR with Cosmonious High

    Developing for blindness and low vision in VR with Cosmonious High

    In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).

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  • Improving job system performance scaling in 2022.2 – part 2: Overhead

    Improving job system performance scaling in 2022.2 – part 2: Overhead

    In the second installment of this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead from Unity’s former job system and how the engineering team has addressed this...

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  • Eyes, hands, simulation, and samples: What’s new in Unity XR Interaction Toolkit 2.3

    Eyes, hands, simulation, and samples: What’s new in Unity XR Interaction Toolkit 2.3

    XRI 2.3 offers full support for hand interaction, poking, eye gaze, and audiovisual affordances, as well as improved two-handed interaction and a fully revamped device simulator to help test your...

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  • The water technology behind Avatar: The Way of Water

    The water technology behind Avatar: The Way of Water

    Learn more about the CGI technology created using Unity Wētā Tools to produce the water in Avatar: The Way of Water.

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  • AAA vets share advice on setting up a scalable DevOps toolchain

    AAA vets share advice on setting up a scalable DevOps toolchain

    Learn how Monster Closet Games maximizes efficiency with engine-agnostic DevOps solutions and automations, including Unity Version Control and Backtrace.

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  • Meet Veena Somareddy, the woman using Unity to change therapy through VR

    Meet Veena Somareddy, the woman using Unity to change therapy through VR

    In honor of International Women’s Day 2023, get to know Veena Somareddy, founder and CEO of Neuro Rehab VR. Somareddy has made it a professional mission to provide hope, through XR therapy, to...

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  • Introducing Unity DevOps for game development

    Introducing Unity DevOps for game development

    In this blog, we announce the debut of Unity DevOps, a modular DevOps solution from Unity Gaming Services that includes a monthly free tier.

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  • Luc Barthelet, CTO, on why passion for games and continued learning are key to the next phase of Unity tech

    Luc Barthelet, CTO, on why passion for games and continued learning are key to the next phase of Unity tech

    Newly appointed CTO of Unity, Luc Barthelet, has had a long career in games. From software development startups in gaming and robotics to more than 20 years with Electronic Arts, Luc knows a thing...

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  • 3 reasons why Unity at GDC is all about you

    3 reasons why Unity at GDC is all about you

    Wherever you are in the game development lifecycle, the Unity platform is here to help you do more. Find out key ways our team is bringing you to the forefront at GDC 2023, March 20–24.

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  • How Unity earned the title of world's most innovative AR/VR company

    How Unity earned the title of world's most innovative AR/VR company

    Unity has been named to Fast Company’s prestigious annual list of the World’s Most Innovative Companies for 2023 – taking the top spot in the Augmented Reality/Virtual Reality category. Discover...

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  • Building communication into the heart of a puzzle game

    Building communication into the heart of a puzzle game

    Mairi Nolan, lead game designer at Eleven Puzzles, shares the importance of verbal interaction and how the team built communication into the studio’s latest release Unsolved Case.

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  • Made with Unity Monthly: February 2023 roundup

    Made with Unity Monthly: February 2023 roundup

    Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from February 2023.

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  • Improve your simulations with Ziva VFX 2.1

    Improve your simulations with Ziva VFX 2.1

    The Ziva team is always striving to provide better performance, and – with this update to 2.1 – has improved the quality of the simulations as well as general ease of use for this Unity tool.

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  • Inspecting memory with the new Memory Profiler package

    Inspecting memory with the new Memory Profiler package

    Discover five key workflows in the new Memory Profiler package that you can use to diagnose and examine memory-related issues in your game.  

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  • Improving job system performance scaling in 2022.2 – part 1: Background and API

    Improving job system performance scaling in 2022.2 – part 1: Background and API

    In this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead users had with Unity’s former job system and how the engineering team has addressed this in the 2022.2...

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