Our objective is to provide exceptional, well-instrumented engineering tools to help developers iterate quickly and efficiently, while easily detecting functional defects and performance bottlenecks, both in the Editor and on device.
How does this space work?
Important: this content and the experience of this space is still being adjusted. We know for example that you might be asked to provide your information multiple times. We are working at simplifying this experience and this will improve quickly. But we also wanted to start making this content available to you because the connection between our product team and the community has a lot of value.
As part of the dashboard below you will find a series of cards describing various topics of interest for this area. Those cards are organized in horizontal sections that represents the state of the development:
Released: highlighting some of the efforts that have already landed in recent versions of Unity. In Progress: a team is at work developing solutions for this topic. Planned: we plan to build solutions, but the work has not started, or the topic is being researched. Under Consideration: we have noted this is an important topic for which some of you need solutions, but we are still collecting data and have not planned to build solutions for it yet.
This dashboard contains future plans
The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.
How to share feedback about those topics?
We hope to hear from you what you think of those various topics, click a card and let us know. By sharing feedback on a card, you are signing up for follow up by email when the topic evolves. You can also suggest an entirely new idea on the dedicated card at the end of the dashboard.
Learn more about our efforts to provide an efficient, adaptable and extensible editor experience.
Gameplay & UI Design
Learn more about the tools involved in designing interactive experiences: UI, visual scripting, input manag...