Scope Check #6: Pooling our Resources
Watch Episode 5 here: https://www.youtube.com/watch?v=hfscMl5XGX0 This week the crew is going to lock down their object pooling to make sure their attacks are ready to be used by the player. While doing this they'll integrate the attack functionality, reload functionality and move towards a minimum viable product. 00:05:00 Scope Check 00:12:44 Hero Concept Art 00:19:15 Spawning multiple enemies 00:36:00 Solving the input system 00:53:00 Creating our object pools 01:16:00 Hook up the systems 01:55:00 Assigning the homework