Scope Check #5: Bringing systems together

May 12, 2023

Watch Episode 4 here: https://www.youtube.com/watch?v=ODNGo73vjrA This week the crew is going to tie the inventory system into the player controller, and if time permits begin adding object pooling. 00:02:00 Scope Check 00:09:00 Code Review 00:35:00 Integrating with our inventory system 00:47:00 Setting up our interactions 01:40:00 Assigning the Homework

Previous Video
What is a NetworkObject in Netcode for GameObjects? 🥅 Lots of nets? ... Kind of, but not quite.
What is a NetworkObject in Netcode for GameObjects? 🥅 Lots of nets? ... Kind of, but not quite.

To replicate any Netcode-aware properties or send/receive RPCs, a GameObject must have a NetworkObject comp...

Next Video
YVR Case Study
YVR Case Study