Managing player & world states in multiplayer games | Unite 2022

October 29, 2022

Working on a multiplayer? Join this session to see a model for handling persistent data in a multiplayer context. You’ll also get up to speed on PlayerPrefs, CloudSave, and general-purpose DBs, plus get a glimpse at how Unity Gaming Services is planning to empower the next generation of experiences. Speaker: Benoit Gagnon (Unity, Senior Software Developer) Learn more about Unity Gaming Services: 1:17 Agenda 2:13 Types of State 4:05 Multiplayer Topologies 7:16 Netcode 11:19 State Storage 20:48 Simulation Rate and Latency 24:55 Embedded Databases 31:13 Recap Follow Unity: 🐤 Twitter: 👩🏻‍🏫 LinkedIn: 📸 Instagram:

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DOTS: Scaling MonoBehavior and GameObjects  | Unite 2022
DOTS: Scaling MonoBehavior and GameObjects | Unite 2022

Learn more about working in a GameObject / MonoBehaviour space based on data-oriented design. This session ...

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