Tap into generative AI to create unique and high-quality textures to instantly transform your game.
Now in closed beta, Muse Texture takes natural language prompts and turns them into realistic text
Go from prompt to prototype with Muse Sprite | Unity AI
Now in closed beta, Muse Sprite is a generative AI interface directly in the Unity Editor that helps you produce art in an instant, whether you’re an experienced developer or new to Unity.
With just
Go from prompt to prototype with Muse Sprite | Unity AI
Now in closed beta, Muse Sprite is a generative AI interface directly in the Unity Editor that helps you produce art in an instant, whether you’re an experienced developer or new to Unity.
With just
Tap into generative AI to create unique and high-quality textures to instantly transform your game.
Now in closed beta, Muse Texture takes natural language prompts and turns them into realistic text
Unity Sentis project sample: Build an escape room with a digit detection AI model | Unity AI
Leverage Sentis, our AI model runtime inference engine, to unlock doors in a locked room. This sample is a beginner tutorial that shows you how to use the basics of Sentis with neural networks. It run
Fast-track teaching real-time 3D skills for high-growth jobs with Unity Education Accelerator, a complete solution that includes instructor training, an industry-aligned curriculum, and certification.
Is your project using an absurd amount of memory? 🫢 Find out why using Memory Profiler in #Unity LTS
🚀 Expand your player base and increase your chance for success by profiling and honing your game’s performance for a broad range of platforms and devices!
Ready for additional resources? Here you go
In this 3rd and final part of our introduction to Wig, Aaron goes over finishing touches, import/export techniques, and preparing your groom for animation and simulation applications.
For more informa
In part 2 of 3, Aaron takes moves from strands to curves and clumps.
For more information, visit the Wig documentation: https://docs.unity3d.com/wig-docs/manual/
00:00 - Intro
00:18 - Create curves
In this 3-part intro series, Aaron Conover shows how to start your groom in Wig.
For more information, visit the Wig documentation: https://docs.unity3d.com/wig-docs/manual/
00:00 - Intro
00:21 - Gr
During our SIGGRAPH 2023 keynote we introduced Unity Wētā Tools. Our vision is to create a suite of products that meets artists where they are, and pairs well with all other major 3D engines and DCCs.