Designing a game for player-first monetization | Unite 2022

October 29, 2022

Implementing monetization in a game doesn’t mean sacrificing player experiences for profit. Strategic and holistic monetization design can be both player-first and revenue positive. In this session, we look at four pillars of player-first monetization design and cover how Unity makes it easy to put them into practice. 00:05 – Session Introduction 00:55 – Agenda 01:09 – Speaker’s Background 02:32 – What is monetization design? 05:27 – Player-first monetization design concepts 07:33 – Key Pillars of monetization design 17:23 – Player-first monetization design user story (Uken Games) 22:06 – Unity Game Services’ solutions 25:21 – Monetization design helpful links More Helpful resources: ⭐ Learn more about Unity’s Monetization Solutions and get the Unity Ads SDKs: https://on.unity.com/3tDMOVK ⭐ Download the Guide to Mobile Game Monetization Strategies: https://on.unity.com/3AnPkTL Follow Unity Gaming Services: 🐤 Twitter: https://on.unity.com/3TyOyv9 👩🏻‍🏫 LinkedIn: https://on.unity.com/3R2RKOc 📸 Instagram: https://on.unity.com/3cxg9fA #unityads #mobileads #monetization

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