Create advanced visual effects in VFX Graph: Decals | Unity

November 21, 2022

See how to make use of decals in VFX Graph to create thousands of dynamic, splattering balls of green goo. This video shows how to use the camera depth buffer to calculate the normals for the decals’ projection of the splatter graphics. The demo uses the portal assets from the free Visual Effect Graph Samples. Download it here: https://on.unity.com/3OncKi9 Want to take your technical artwork to the next level? Here’s the complete e-book to getting started with the VFX Graph: https://on.unity.com/3utU2wa You may also like our video on how to build a portal effect with VFX Graph to transform a ring of particles into a more dynamic effect: https://youtu.be/QpLvBIFyhuE Timestamps: 00:00 Introduction to the VFX Graph 00:34 Decal Outputs 00:47 Decal projection 01:14 Setting up the VFX Graph Decal using the goo ball scene 01:53 Projectiles 02:14 Camera Depth Buffer 03:06 GPU Event 04:10 Enable Decals 04:52 Decal Outputs 05:51 Decal orientation 07:42 Main Decals 08:29 Trace Decals 08:48 Drop Decals 09:00 Final goo ball effect with Unity’s VFX Graph

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Create advanced visual effects in VFX Graph: A portal effect | Tutorial
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