Absolute Beginner's Guide to Unity C# Scripting (Part 2)

September 23, 2022

Scripting is an essential ingredient in all applications you make in Unity.

Most applications need scripts to respond to input from the user, and to arrange for events in the application to happen when they should. Beyond that, scripts can be used to create graphical effects, control the physical behaviour of objects, or even implement a custom AI system.

This webinar is the second of a two-part series to explain the basics of C# scripting in Unity. Participants will learn how to use simple C# script to perform common actions in Unity such as “Instantiate” and “Destroy”, as well as write their own custom function.

Recommended audience: Beginners to C# scripting in Unity

Guest speaker(s): Yi Fei Boon, Lead Field Engineer at Unity, South APAC

 

 

Previous Video
Basic Foundations for Multiplayer Games
Basic Foundations for Multiplayer Games

Learn about the building blocks you can use, from Unity’s multiplayer tools and services, to accelerate you...

Next Video
Player-first engagement: Learnings from deltaDNA
Player-first engagement: Learnings from deltaDNA

Because our technology has been used to analyze and optimize thousands of games, Unity has unique insights ...