Scripting is an essential ingredient in all applications you make in Unity.
Most applications need scripts to respond to input from the user, and to arrange for events in the application to happen when they should. Beyond that, scripts can be used to create graphical effects, control the physical behaviour of objects, or even implement a custom AI system.
This webinar is the second of a two-part series to explain the basics of C# scripting in Unity. Participants will learn how to use simple C# script to perform common actions in Unity such as “Instantiate” and “Destroy”, as well as write their own custom function.
Recommended audience: Beginners to C# scripting in Unity
Guest speaker(s): Yi Fei Boon, Lead Field Engineer at Unity, South APAC