Hear from faculty and innovation leaders at Arizona State University, University of Central Florida, and Imperial College London in the United Kingdom about their innovations with Unity, using XR for health and immersive learning, and simulation for industry.
Carolina Cruz-NeiraAgere Chair Professor, University of Central Florida
Carolina is a member of the National Academy of Engineering and a pioneer in the areas of virtual reality and interactive visualization, having created and deployed a variety of technologies that have become standard tools in industry, government and academia. She is known worldwide for being the creator of the CAVE virtual reality system.
Heather HaseleyCo-Executive Director, Learning Futures Collaboratory & Lead Design Architect, Next Generation Learning, Arizona State University
The ASU Learning Futures Collaboratory is a collective action, community-driven incubator and accelerator for third-horizon initiatives aimed at making learning more inclusive, learner-centered, exploratory, and immersive. Before joining ASU, Heather served in leadership roles at UPenn, Northwestern University, and Columbia University, fostering innovation in learning through the creation of new centers, programs, communities of practice, and learning experiences.
Dan MunnerleyCo-Executive Director, Learning Futures Collaboratory & Lead Design Architect, Next Generation Learning, Arizona State University
The ASU Learning Futures Collaboratory is a collective action, community-driven incubator and accelerator for third-horizon initiatives aimed at making learning more inclusive, learner-centered, exploratory, and immersive. Dan has led transformational projects in higher education and the private sector in Australia, UAE, USA and the UK. He was a lecturer in fine arts and visual design before working on building new learning spaces and architecting next-generation curriculum.
Thomas HurkxkensLead New Media and Innovation, Imperial College London
As cofounder of the Immersive Technology Initiative at Imperial College London, Thomas aims to bring together teachers, students and creative professionals to design effective and engaging academic education. Medical simulations, virtual labs, explorative scenarios – the future of education is immersive!/p>
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Monetizing your social impact mobile games
Learn about tried-and-tested, actionable insights and strategies to maximize revenue in social impact mobil...
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Opening Remarks and Keynote with Malcolm Gladwell
Join us for opening remarks from the first ever Unity for Humanity Summit, and our keynote with Malcolm Gla...
VR has been called the ultimate empathy engine. Meet creators who put VR users in others’ shoes to help them connect to mental health and physical conditions, from bipolar disorder to paralysis.
Calvin Williams of Movement Strategy Center in conversation with Black impact creators on how they meet a moment in time to tell stories, capture hopefulness and archive movements in virtual space.
The Power and Responsibility of Storytelling in the Age of Social Media
Join John Riccitiello and Malcolm Gladwell in a panel discussion, moderated by CNBC's Cat Clifford, on the power and responsibility of storytelling in the age of social media.
Hear from four innovative storytellers as they share how immersive multimedia sustains a living form of storytelling. They address how this work creates continuity with Indigenous ways of knowing.
Unity MARS brings environment and sensor data into the creative workflow. In this interactive session, learn how you can use Unity MARS to create intelligent AR apps.
A fireside chat with Alex McDowell and Sylvio Drouin
Join Alex McDowell and Sylvio Drouin as they discuss how new technologies are being used to forge the future of storytelling. Alex shares how emergent tech is drawing storytelling in new directions.
Learn about tried-and-tested, actionable insights and strategies to maximize revenue in social impact mobile games while still retaining players for the long term.
In this panel, hear from creators who are leveraging games and virtual reality as treatment for mental health and neurodevelopmental disorders, including anxiety, Alzheimer’s and ADHD.