In this panel discussion, four innovative storytellers share how immersive multimedia sustains a living form of storytelling. As each dives into their own creative practices, the discussion addresses how this work creates continuity with Indigenous ways of knowing that can be shared across communities.
Amelia Winger-BearskinArtist and Technologist, wampum.codes
Amelia is an artist and technologist who creates playful work with XR, VR, AI, AR, AV and other esoteric systems of story and code. She's the founder and host of wampum.codes podcast and the stupidhackathon.com. She's also a developer evangelist for Contentful and host of the Contentful + Algolia Developer Podcast DreamStacks. Amelia is working on ethics-based dependencies for software development as a Mozilla Fellow embedded at the MIT Co-Creation Studio.
Sarah Eagle-HeartCEO, Return to the Heart Foundation
Sarah, Oglala Lakota, is an Emmy award-winning social justice storyteller and CEO of Return to the Heart Foundation, focused on advocacy on behalf of Indigenous Peoples. She is an internationally accomplished executive with a diverse background in tribal, corporate, and non-profit organizations. Sarah is currently coauthoring a self-help/memoir titled Warrior Princesses Strike Back, to be published by Feminist Press in 2021.
Elizabeth LaPenseeDesigner/Writer/Artist, Michigan State University
Elizabeth (Ph.D.) is an award-winning designer, writer, artist, and researcher who creates and studies Indigenous-led media such as games and comics. She is Anishinaabe with family from Bay Mills, Métis, and Irish. She is an assistant professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University and a 2018 Guggenheim Fellow. She was inducted into the Women in Games Hall of Fame in 2020.
Amy FredeenLead Cultural Ambassador, E-Line Media
Amy (Inupiaq) serves as the CFO and executive vice president of Cook Inlet Tribal Council. She helped form a partnership with E-line Media, an industry leader for impact games, to create the first video game made with an entire Indigenous community, called Never Alone. For this game, she served as the lead cultural ambassador to ensure an inclusive development process that resulted in the sharing and celebrating of the Inupiaq culture and stories.
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