Learn stylized shading with Shader Graph

Learn how to write a custom lighting Shader for a stylized look that can easily be shared across multiple assets.

Learn more about Shader Graph.

Find the slides here.

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Meet our hosts
Ciro Continisio Head of Creator Advocacy for Games, EMEA

Ciro joined Unity after years of developing games at his own company. He likes to bring advanced development practices and optimisation tricks into his talks, but you'll also hear a lot about game design.

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Best practices: Async vs coroutines
Best practices: Async vs coroutines

This session covers the benefits of asynchronous routines over coroutines. You’ll see how one sample proble...

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Upgrading your existing project to Universal Render Pipeline
Upgrading your existing project to Universal Render Pipeline

Learn how to leverage the Universal Render Pipeline’s many features and performance improvements for your o...