Introduction to the DOTS Sample and the NetCode that drives it

Join us for a deep dive into the networked future of Unity using DOTS. We share how we made the DOTS Sample a networked game, and what we learned along the way.

Learn about DOTS.

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Meet our hosts
Tim Johansson Senior Software Developer

Tim has a deep background in AAA multiplayer games and web browsers, gained while working at DICE and Opera. At Unity, he currently leads the multiplayer team. Before that, he was one of the first engineers working on the managed job system and ECS, which has made it easier for everyone to write high-performance code.

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Converting your game to DOTS
Converting your game to DOTS

Learn what’s involved in migrating existing game code to the Data-Oriented Technology Stack (DOTS), which c...

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Introducing Animation Rigging for 2019.3
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