Tim has a deep background in AAA multiplayer games and web browsers, gained while working at DICE and Opera. At Unity, he currently leads the multiplayer team. Before that, he was one of the first engineers working on the managed job system and ECS, which has made it easier for everyone to write high-performance code.
Converting your game to DOTS
Learn what’s involved in migrating existing game code to the Data-Oriented Technology Stack (DOTS), which c...
Introducing Animation Rigging for 2019.3
The Animation Rigging package provides a library of rig constraints for you to procedurally control skeleta...