Introducing Animation Rigging for 2019.3

Animators, technical artists, and developers can all benefit from the Animation Rigging package, which provides a library of rig constraints to control skeletal animation at runtime. Unity 2019.3 (and later) lets you keyframe the constraints in Timeline to author animation clips. Learn how to set up rigs and see examples for game content as well as interactive runtime gameplay.

Learn more about Animation Rigging.

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Meet our hosts
Dave Hunt Lead Tech Artist

Dave is lead technical artist at Unity Copenhagen, specializing in rigging and animation. He is a 12-year veteran of Bungie, where he contributed to games from the Destiny and Halo series. He teaches animation at the University of Washington, where he earned his BA in Interdisciplinary Visual Art in 2000.

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